Teacher in Charge: Mr M. Elliott.
Recommended Prior LearningAny student will have the opportunity to enter this course (regardless of their current knowledge or skill sets), as the course will initially teach and assess essential skills. Students who have taken Digital Technologies in years 9 or 10 will have an advantage having already been introduced to many of the essential skills developed at this level.
Welcome to Year 11 Digital Technologies! This year, you will dive deep into the fascinating world of computational thinking and digital design, where you will master the fundamentals of Python programming and create your own digital outcomes.
In this course, you will learn to apply computational thinking skills and basic programming structures to develop your own video game, app or website. You will make use of a wide range of tools and techniques, making smart development choices based on testing and feedback from your peers.
We will also explore the exciting design processes in digital technologies. You will research real-world issues, brainstorm innovative design ideas, and create solutions that meet the needs of end users. Throughout this journey, you will engage in talanoa (open dialogue), mahi tahi (collaboration), and whakawhiti kÅrero (feedback) to refine your designs and make them even better.
Your final project will showcase a completed design that incorporates your best ideas, demonstrating a clear link from initial concepts to the finished product. You will also incorporate the values of manaakitanga (hospitality) and kaitiakitanga (guardianship) as you create your design, drawing on significant learning experiences.
Completing this course will aid you in developing the essential skills required in industry and if pursuing a career in digital technologies.
Term 1
AS92004 - Create a computer program.
Students will develop their programming skills to problem solve a range of problem using PythON.
Term 2
AS92007 - Design a digital technologies outcome
Prepare their external portfolio
* define a project of interest
* project manage the project
* create a design
* identify and develop skills relevant to their project
* problem solve
* develop an outcome using an iterative process
* work with a wide range of people throughout the project as required i.e. other students, teachers, other professional adults, .
Term 3
AS92005 - Develop a digital technologies outcome
Term 4
DCAT EXAM - AS92007 - Design a Digital technologies outcome
This course is eligible for subject endorsement.
This course is approved for University Entrance.
Total Credits Available: 15 credits.
Externally Assessed Credits: 5 credits.
Internally Assessed Credits: 10 credits.
NCEA Level 2 Digital Technology
This is a foundation Digital Technologies course for students who wish to discover both computer science and product digital design teaching and learning.
POLICY
It is the policy of Taupo-nui-a-Tia College to have school-wide policies that inform parents and students of the criteria for administering all Assessments for National Qualifications.
Credits listed may change.