Taupo-nui-a-Tia College Taupo-nui-a-Tia College

NCEA Level 1 Digital Technology

11DT
Course Description

Teacher in Charge: Mr M. Elliott.

Recommended Prior Learning

Any student will have the opportunity to enter this course (regardless of their current knowledge or skill sets), as the course will initially teach and assess essential skills. Students who have taken Digital Technologies in years 9 or 10 will have an advantage having already been introduced to many of the essential skills developed at this level. 


Welcome to Year 11 Digital Technologies! This year, you will dive deep into the fascinating world of computational thinking and digital design, where you will master the fundamentals of Python programming and create your own digital outcomes.

In this course, you will learn to apply computational thinking skills and basic programming structures to develop your own video game, app or website. You will make use of a wide range of tools and techniques, making smart development choices based on testing and feedback from your peers.

We will also explore the exciting design processes in digital technologies. You will research real-world issues, brainstorm innovative design ideas, and create solutions that meet the needs of end users. Throughout this journey, you will engage in talanoa (open dialogue), mahi tahi (collaboration), and whakawhiti kōrero (feedback) to refine your designs and make them even better.

Your final project will showcase a completed design that incorporates your best ideas, demonstrating a clear link from initial concepts to the finished product. You will also incorporate the values of manaakitanga (hospitality) and kaitiakitanga (guardianship) as you create your design, drawing on significant learning experiences.

Completing this course will aid you in developing the essential skills required in industry and if pursuing a career in digital technologies.


Course Overview

Term 1
AS92007 - Design a digital technologies outcome. (External) 5 CREDITS

This Standard explores digital technologies design processes. students will be encouraged to research an authentic issue or context and create a completed design to address the needs of the potential end user(s).

Students will be required to generate design ideas that inform the creation of a completed design. They should make sure that there are clear links between design ideas and the completed design they submit.

Through this Standard, students are required to explain relevant principles of Mātāpono Māori, such as manaakitanga or kaitiakitanga as they create their design.

Digital outcomes do not exist in isolation from the context in which they are situated, and the consideration of manaakitanga (the process of showing respect and care to others) or kaitiakitanga (guardianship, stewardship for living things and resources) should be central to a design and development process.

Students will demonstrate the application of feedback in the development of their completed design and explain how their design decisions improved the fitness for purpose of the design.

Justifications of how decisions made during the design process contribute to the completed design’s fitness for purpose may consider:

Samples of work developed through this design process will be used in the DECAT Exam in Term 4.

Term 2
AS92005 - Develop a digital technologies outcome. (Internal) 5 CREDITS

This Achievement Standard assesses how well students can use a technological process to develop a digital technologies outcome (designed in AS92005).

A digital technologies outcome is developed using digital tools or techniques. It may be partly physical or wholly digital. There are many potential outcomes, examples of which include: a digital media outcome such as a webpage or 3D model, app, movie or animation.

Students will make optimal use of a range of domain-appropriate tools or techniques to develop the outcome. They will make deliberate development choices based on testing before trialling their outcome with others.

For this Standard, ākonga will identify the purpose, potential users, requirements, and specifications, of a digital technologies outcome.

Understanding the purpose and potential users will allow students to make informed decisions during development to support the outcome to function effectively.

Students will then test and trail their outcome to ensure it is fit for purpose.

Evidence for developing the outcome will be developed in an online workbook.

Term 3
AS92004 - Create a computer program.
(Internal) 5 CREDITS

Students will develop their programming skills to problem solve a range of problem using Python.

This Standard assesses the ability of students to apply computational thinking skills and knowledge of basic programming structures.

Students will identify and correct errors, predict and test outputs, and show that they can document their program for future developers.

Higher levels of achievement require students to make effective use of control structures to produce an efficient program that is flexible and robust, and works on expected, boundary, and invalid cases.

The assessment task for this standard will be a project completed over 4 weeks. For example 'coding a multi-choice quiz'. This will be completed during exam conditions in Term 2.

Term 4
DCAT EXAM - AS92007 - Design a Digital technologies outcome (External) 5 Credits

Faculties:

Technology


Assessment Information

This course is eligible for subject endorsement.

This course is approved for University Entrance.

Total Credits Available: 15 credits.
Externally Assessed Credits: 5 credits.
Internally Assessed Credits: 10 credits.

Pathway

NCEA Level 2 Digital Technology

This is a foundation Digital Technologies course for students who wish to discover both computer science and product digital design teaching and learning.