Year 10 Digital Technologies

10DT
Course Description

Teacher in Charge: Mrs C. Sunnex

Digital Technologies is the term used to describe the subjects of learning which fall under the categories of Digital Information, Information Management, ICT and Computer Skills, Computer Studies and Computer Science. 

Digital Technologies enables students to access, manage, integrate, critically evaluate, communicate, and create diverse information in an innovative and ethical way, and to meaningfully engage with a range of wider community stakeholders to solve problems and produce outcomes. Students will develop the skills, knowledge and ability to adapt themselves to an ever-changing global environment.

Students choosing digital technologies pathways will develop the more specialised skills that industry partners say are in high demand. The new content covers two key areas, computational thinking and designing, and developing digital outcomes.
Computational thinking is about understanding the computer science principles that underlie all digital technologies, and learning how to develop instructions, such as programming, to control these technologies.
Designing and developing digital outcomes is about understanding that digital systems and applications are created for humans by humans, and developing knowledge and skills in using different digital technologies to create digital content across a range of digital media.

Digital technologies programme will:



Course Overview

Term 1
Digital Information such as the presentation and management of data including file management, word processing, digital presentations, spreadsheets and simple databases
Suggested software: Microsoft Excel, Access, Word, PowerPoint, Slideshare; Google docs; iPhoto

Digital Media such as video production, multi-media design and animation, web design, on-screen presentations, brochures, advertisements
Suggested software: iMovie, MediaEdit, Celtx;

Term 2
Programming & Computer Science such as writing a simple program using drag and drop tools to create a simple game
Suggested software: SCRATCH, Alice, Visual Basic, Python)

Computational Thinking
Coding is an important and necessary future-focused literacy. The concepts of computer programming are introduced using block-based languages. Skills are developed through the use of robots, a mechanical device, that can be programmed to follow a set of instructions. Robotics supports learning with a focus on problem finding and then problem solving.

Pathway

NCEA Level 1 Digital Technologies

Contributions and Equipment/Stationery

8GB USB flash drive


Pathway Tags

Accountant, Accounts Officer, Advertising, Auditor, Biomedical Engineer, Business Analyst, Computer Support Technician, Contact Centre Worker, Data Entry Operator/Transcriptionist, Database/Systems Administrator, Electronics Engineer, Energy Auditor, Financial Adviser, Financial Dealer, Game Developer, Helpdesk/Support Technician, Information Technology Architect, Information and Communication Technology Manager, Loss Adjuster, Management Consultant, Manager Marketing, Mortgage Broker, Network Administrator, Network Engineer, Procurement Manager, Production Manager, Programmer, Real Estate Agent, Sales and Marketing, Software Architect, Systems Administrator, Telecommunications Engineer, Tertiary Lecturer, Test Analyst, Web Designer, Web Developer, Website Administrator, Energy


Disclaimer

POLICY
It is the policy of Taupo-nui-a-Tia College to have school-wide policies that inform parents and students of the criteria for administering all Assessments for National Qualifications.

Credits listed may change.